Hero’s Echo: Cooldown time reduced to 300 seconds.
Hero’s Will: Master level cooldown reduced from 360 seconds to 300 seconds, and Combat Orders will no longer apply.
Hero
Weapon Mastery: Adds a 15% critical rate increase at master level.
Spirit Blade: Skill icon image fixed.
Agile Arms: STR increase at master level boosted from 10 to 20.
Raging Blow / Enhanced Raging Blow: Damage significantly increased (200% to 320% and 215% to 344% at master level respectively), but attack count reduced from 7 to 4. Attack range increased. Two-handed sword effects and attack movements fixed.
Paladin
Combat Orders: Skill icon fixed.
Blast: Damage increased from 285% to 305% at master level.
Divine Judgment: Damage increased from 500% to 550% at master level.
Heaven’s Hammer: Damage increased from 570% to 620% at master level.
High Paladin: Critical damage increase effect raised from 15% to 20% at master level.
Divine Charge: Attack range of Divine Charge enhanced by Divine Stigma increased by approximately 13%.
Sacrosanctity: Fixed an intermittent issue where consecutive use cooldown wasn’t applying.
Dark Knight
Revenge of the Unholy Eye: Damage increased from 182% to 255% at master level.
Dark Resonance: Boss monster damage increase boosted from 10% to 15%.
Dark Impale: Attack range increased by approximately 9%.
Dark Thirst: Duration decreased from 30 seconds to 25 seconds, cooldown reduced from 120 seconds to 90 seconds. Attack Power increase is now a passive effect, adjusted to 50.
MP Eater: Probability of absorbing MP increased from 20% to 30%. Amount absorbed reduced (10% to 5% of max MP, and 5% to 3% against boss monsters).
Infinity: Final damage can no longer increase beyond 115%.
Arch Mage – Fire/Poison
Spell Mastery: Adds a 5% critical rate increase at master level.
Explosion: Attack range shifted upward.
Creeping Toxin: Cooldown reduced to 10 seconds. Toxic pool creation and explosion range reduced. Creeping Toxin Explosion damage increased (192% to 200%), but attack count reduced from 5 to 4. Final damage reduction when hit by chain explosions increased from 50% to 60%. Damage against normal monsters increased by 50%. Several bug fixes related to toxic pool creation and priority.
Elemental Decrease: Final damage increase decreased from 50% to 40% at master level.
Flame Haze: Improved issue where attack wouldn’t hit close monsters.
Inferno Aura: Mana consumption reduced to 60.
Teleport Mastery: Damage duration increased from 4 seconds to 20 seconds at master level.
Flame Sweep: Damage increased from 220% to 255% at master level.
Mist Eruption: Damage increased from 125% to 140% at master level.
Arch Mage – Ice/Lightning
Spell Mastery: Adds a 5% critical rate increase at master level.
Thunder Sphere: Duration of fixed orbs increased from 50 seconds to 60 seconds. Attack interval of non-fixed orbs reduced, max enemies increased from 5 to 6, and number of attacks increased from 1 to 3. Added a custom command to summon an orb. Bug fixes for installation and visual effects.
Elemental Decrease: Final damage increase decreased from 50% to 40% at master level.
Chain Lightning: Damage increased from 200% to 220% at master level. Damage skin display delay adjusted to be faster.
Absolute Zero Aura: Casting action removed. Vortex duration increased from 15 seconds to 30 seconds. Fixed bug where vortex buff wouldn’t be removed upon moving fields.
Bishop
Blessed Ensemble: Final damage increase per party member decreased from 2% to 1%.
Dispel: Cooldown time reduction per party member when dispelling Abnormal Status reduced from 8 seconds to 6 seconds.
Holy Magic Shell: Healing is now based on maximum HP (not current HP), and HP recovery amount decreased to 50%.
Divine Protection: Damage increased from 200% to 230% at master level. Regeneration cooldown of angel feathers increased from 2 seconds to 3 seconds.
Triumph Feather: Can now be canceled with a right-click. Fountain of Vengeance duration displayed as buff icon. Damage increased from 160% to 180% at master level.
Fountain of Vengeance: Cooldown time increased from 75 seconds to 80 seconds. Number of times resisting critical Abnormal Status increased from 1 to 5.
Holy Water: Foundation under holy water now disappears with holy water, and a percentage of deleted holy water is restored.
Blood of the Divine: Cooldown time reduced from 300 seconds to 260 seconds. Cooldown reduction per unit INT increased from 10 seconds to 12 seconds.
Big Bang: Adds a 50% damage increase when attacking normal monsters.
Genesis: Cooldown time reduced from 45 seconds to 30 seconds. Damage decreased from 405% to 324% at master level, and number of attacks reduced from 12 to 10.
Blessed Harmony: Permanently increases final damage by 4%. Final damage increase per party member reduced from 3% to 2%. Skill description improved.
Heaven’s Door: Cooldown time reduced from 90 seconds to 60 seconds. Damage reduced from 1000% to 670%.
Double Jump: Movement distance increased. Adds custom commands for upward and downward jumps. Upward jump action delay affected by attack speed.
Blink Shot/Blink Bolt: Cooldown time removed.
Reckless Hunt: Bow/Reckless Hunt: Crossbow: Changed to passive skills.
Bowmaster
Phoenix: Attack range increased by approximately 32%.
Arrow Blaster: Duration of placed Arrow Blaster increased from 30 seconds to 60 seconds. Fixed issues with Armor Piercing and Final Attack not applying.
Speed Mirage: Occurrence interval of penetration attacks reduced by 75%. Number of enemies attacked at once increased from 1 to 5.
Armor Break: Changed to a passive skill that ignores monster defense (40% at master level).
Concentration: Duration increased from 30 seconds to 40 seconds. Cooldown time increased from 90 seconds to 120 seconds at master level.
Sniper
Freezer: Attack range increased by approximately 32%.
Empowered Arrows / Greater Empowered Arrows: Action delay for Empowered Piercing Arrow/II and Empowered Snipe reduced. Empowered Arrow effects now stack separately for Snipe and Piercing. Stack status display improved. Fixed skill description issue.
Bolt Burst: Attack range increased by approximately 24%. Action delay reduced. Cooldown time reduced from 10 seconds to 7 seconds.
Snipe: Damage increased from 465% to 480% at master level.
Empowered Snipe: Damage increased from 510% to 535% at master level. Additional damage from Snipe’s critical hit against marked enemies increased from 250% to 320%. Additional hit now benefits from Bolt Surplus and Sniping-Extra Strike. Mark creation function removed from Empowered Snipe; Snipe now leaves the mark.
Bullseye Shot: Duration increased from 20 seconds to 40 seconds at master level. Cooldown time increased from 60 seconds to 120 seconds at master level.
Night Lord
Assassin’s Mark: Damage changed to 150% regardless of character level.
Shadow Leap: Action delay reduced by approximately 18%. Movement height reduced when used on the ground.
Shadow Surge: Can now be used as an attack skill by Night Lord.
Claw Expert: Critical damage increase at master level reduced from 15% to 10%.
Quad Star: Damage increased from 470% to 540% at master level.
Dark Harmony: Adds an 8% final damage increase at master level. Attack power increase decreased from 40 to 20 at master level.
Night Lord’s Mark: Damage changed to 255% at master level, regardless of character level.
Death Star: Attack range increased by approximately 8%. Night Lord’s Mark damage increased by 100% at master level.
Bleed Dart: Bleeding damage increased from 1000% to 2000%. Duration increased from 80 seconds to 90 seconds. Cooldown time removed. Can now be registered to pet buff automatic skill. Attack power increase decreased from 60 to 50 at master level.
Shadower
Phase Dash: Fixed issue where monsters wouldn’t be pushed.
Cruel Stab: Lower range of Cruel Step increased by approximately 27%.
Assassinate: First attack and finishing hit now have distinct sound effects.
Shadow Veil: Attack range increased by approximately 16% downward.
Viper
Sea Serpent: Fixed issue where skill activated while Sea Serpent was active wouldn’t consume MP.
Sea Serpent Burst: Number of enemies that can be attacked reduced from 8 to 6.
Advanced Dash: Fixed issue where it couldn’t be used during other skill casting actions.
Serpent Scale: MP is no longer consumed when Serpent Scale is activated; only when using Serpent Assault or Raging Serpent Assault.
Serpent Assault: Number of enemies that can be attacked reduced from 15 to 12.
Octopunch: Attack range increased by approximately 47%. Fixed strange hit sound effect of Fist Enrage. Duration of Serpent’s Mark increased to 30 seconds.
Hook Bomber: Number of enemies that can be attacked reduced from 10 to 7.
Sea Serpent Burst II: Number of enemies that can be attacked reduced from 10 to 8.
Crossbones: Attack power increase at master level decreased from 30% to 15%. Adds 13% final damage increase at master level.
Defensive Stance: Changed to a skill that reduces damage taken while using the power of the sea serpent with Serpent’s Blessing. Damage reduction rate from shield is 25% at master level.
Typhoon Crush: Adds a 10% final damage increase effect at master level.
Serpent Spirit: Can now be registered to the pet buff automatic skill. Cooldown time removed. Duration of Sea Serpent Will increased from 10 seconds to 30 seconds. Maximum number of stacks for Serpent’s Will reduced from 5 to 3.
Captain
Brain Scrambler: Damage at master level decreased from 1185% to 880%. Fixed issue where hit sound effect would only play once.
Jolly Roger: Stance increase effect changed to a passive effect. Evasion rate reduction displayed more accurately.
Whaler’s Potion: Cooldown time reduced from 120 seconds to 90 seconds. Duration reduced from 30 seconds to 20 seconds. Fixed damage of summoned minions removed. Added final damage increase effect for summoned minions.
Rapid Fire: Character can now jump while using it.
Parrotargetting: Prioritizes boss monsters. Action delay reduced by approximately 20%. Range increased by about 25%.
Broadside: Range of bomb explosions when Firing Orders is installed increased by about 33%.