Arch Mage (Fire / Poison) uses fire magic to burn and poison all enemies in their path. The fiery magic covers large areas and continuously inflicts damage over time to foes within range. As the damage over time is stacked on enemies, the devastation builds to an explosive climax.
Beginner
Magician
Wizard (Fire/Poison)
Mage (Fire/Poison)
Arch Mage (Fire/Poison)
Intro to Magic
Energy Bolt 1 ➜ Teleport M ➜ Mana Wave M ➜ Magic Guard M ➜ MP Boost M ➜ Magic Armor M ➜ Energy Bolt M
Fire & Poison Basics
Flame Orb 1 ➜ Poison Breath 1 ➜ Elemental Drain M ➜ Agile Magic M ➜ Spell Mastery M ➜ High Wisdom M ➜ Meditation M ➜ Ignite M ➜ Flame Orb M ➜ Poison Breath M ➜ MP Eater M
Adv. Fire & Poison
Explosion 1 ➜ Poison Mist 1 ➜ Creeping Toxin M ➜ Teleport Boost M ➜ Arcane Overdrive M ➜ Elemental Decrease M ➜ Burning Magic M ➜ Element Amplification M ➜ Teleport Mastery M ➜ Explosion M ➜ Poison Mist M ➜ Elemental Adaptation (Fire, Poison) M
Highest class of Magic (F, P)
Flame Sweep 1 ➜ Mist Eruption 1 ➜ Meteor Shower 1 ➜ Ifrit 1 ➜Fervent Drain M ➜ Arcane Aim M ➜ Buff Mastery M ➜ Maple Warrior M ➜ Flame Sweep M ➜ Mist Eruption M ➜ Ifrit M ➜ Meteor Shower M ➜ Flame Haze M ➜ Infinity M ➜ Hero’s Will M
Flame Sweep – Reinforce 1
Flame Sweep – Extra Strike 1
Mist Eruption – Reinforce 1
Mist Eruption – Guardbreaker 1
Mist Eruption – Cooldown Cutter 1
In MapleStory, achieving 100% Critical Rate is crucial for maximizing damage efficiency, which is why many players consider it essential. When a critical attack procs, it significantly increases your damage, making it vital to minimize non-critical hits and consistently deal high damage.
If your Critical Rate is insufficient, you should increase it through your Hyper Stats.
The Potential system in MapleStory Universe is a critical part of item enhancement, much like in the original MapleStory. It allows players to add and customize powerful bonus stats on their equipment. This system is crucial for maximizing your character’s combat power, especially as you progress through the game.
For weapons (Primary and Secondary), prioritize Boss Damage % or Attack Power % For your Emblem, focus on Ignore Defense % or Attack Power % As for Armor and Accessories, aim for INT %